Ok, right off the bat, I’ll get this out of the way. I am on record as being a sucker for good games in small packages. And there are few games in my collection that hit the small package/good things ratio better than Mint Works.
Mint Works, published after a very successful run on Kickstarter, is a compact worker placement game. The Mint in the title refers, appropriately, to the non-descript metal container in which the game resides, as well as the little white discs which stand in for workers. Beyond that, there’s nothing ‘Mint’ about it – what we have here is a relatively themeless, delightfully playable game.
Over the course ofMint Works’ short playtime, each player will race to amass victory points faster than their opponents (first player to 7 triggers the end-game). They will do this by using their workers at the various production locations in order to secure plans, hire additional workers, and build structures of their own, each of which will give them both VPs and access to additional play options.
Andrew: What surprised me most about Mint Works is how successfully designer Justin Blaske has managed to distill worker placement into this tiny game. While the choices are never complicated, there are multiple strategies that can lead you to victory, and enough variety that games rarely feel samey.
Mint Works also comes with several AI personalities which can be used to play the game solo, but honestly, with a 15-minute playtime and a tiny table footprint, you shouldn’t have a tough time finding at least one other person to play. It’s a gamer’s filler, with just enough strategy to be engaging, but brief and light enough to cleanse the pallet between or after heavier games.
You know, like a delicious mint.