Before The Earth Explodes Kickstarter Preview

Before The Earth Explodes
Green Couch Games
Adrian Adamescu, Daryl Andrews
Davy Wagnarok
2

Before The Earth Explodes is a great little game, combining action selection, a twist on rock-paper-scissors, and a bit of mind-games to make for a tight, playable, and fun package.

With the Kickstarter of Before The Earth Explodes, the folks at Green Couch Games are looking to add another winner to their excellent library of small-box games.  Before The Earth Explodes (which has a title that is only technically true, but more on that in a sec) is a game for 2, where both players race to be the first to meet one of the game’s several victory conditions – the Earth is failing, and only one group of lucky humans will manage to find a way of surviving!

**Kickstarter prototype notification!! – Images stolen from KS campaign/our provided prototype**

Andrew:  Look, I don’t really know about that last bit – Before The Earth Explodes is pretty darn abstract when it comes right down to it – the theme is just pasted on, really.

Jess:  Yeah, I have to say, the title made me think there might be, you know, an explosion of some kind?  But that’s fine, I like my planet – the lack of actual detonation didn’t really trouble me much.

As mentioned, there are several victory conditions in Before The Earth Explodes.  The first player to reach one of them wins!

There are several paths to victory that require outthinking your opponent and being attentive and flexible to the changing landscape or the game!

  • Increase your Technology to 7
  • Deal 7 points worth of damage to your opponent
  • Colonize 7 planets
  • Meet some dang other victory condition – new ones can be gotten throughout the game

andrew Here we’ve got one of my favorite things about Before The Earth Explodes– there are a handful of ways to win, and it’s entirely possible to be headed one way and then switch tactics mid-stream, going for another sort of win entirely.

In Before The Earth Explodes, players have 4 actions available to them and each turn, they will secretly pick which of these they will take that round.  Chosen actions are revealed simultaneously and then resolved in letter order.

Players choose and reveal their action cards simultaneously.

These actions will generally do several things, including allowing you to gain ship cards (one-time effects of alternate victory conditions), colonize planets more easily, or gather resources.  However, several actions will also cancel your opponent’s action should you accurately predict what they will play, a la rock-paper-scissors.

  • Scout (A): Gain an available ship, cancel the other player’s B action and deal them one damage, increase your technology.
  • Invade (B): Cancel and damage your opponent if they chose either C or D.  Then copy that action.
  • Occupy (C): Colonize a planet at a -2 discount.
  • Mine (D): Cancel and damage an opponent’s A action, and gather up to 3 resources from one of the mines

Jess:  Immediately, the mind game between players begins, because if you can manage to psych out your opponent and guess their move accurately, you can shut them down for a turn while making progress to your own goals!  This is my favorite part of Before The Earth Explodes by far, since it sets up neat tension from the very first play.

Andrew:  Absolutely!  I also liked how dead-simply they handled tie-breaking when players pick the same action; the tie-breaker card indicates one player until a tie is broken in their favor.  Then it simply gets flipped to the other player’s color.

Next, as long as they haven't been damaged, players may spend resources to colonize a planet. Planets provide one-time use abilities as well as move players towards victory.

After players resolve their actions, both (assuming no one got cancelled) have an opportunity to colonize a planet by paying the cost in resources shown.  Planet cards, in addition to being part of one of the victory conditions, give one-time-use abilities or resources.

Jess:  That’s pretty much it. Before The Earth Explodes will go back and forth, with players amping up their tech, knocking each other around to deal damage, and colonizing planets and gathering a fleet of ships until someone manages a win.

Andrew:  And it works really well!  We had a lot of fun with Before The Earth Explodes, especially that central head-game of trying to best predict what the other player will do with their action.  My only complaint, honestly, is the title, funny as it sounds.

Planets do double-duty as both a path to winning and as one-time effects.

Jess:  Yeah, I know exactly what you mean!  The title makes it sound like it will be a high-stakes, really urgent, action-packed experience of some sort, and while you are technically racing toward winning before someone else does, at no point does the theme really seem to matter, and the only urgency comes from the other player’s progress.

Andrew:  Yep.  Still, I think this one looks great, and I’m super-excited to see what the campaign stretch goals might be like.  There is already a purely superfluous but attractive playmat add-on to be considered.

Ships give you either immediate effects or additional ways to win.

Before The Earth Explodes is a really fun, tight 2-player experience.  Its mechanisms are simple and easy to manage, its table footprint is small, and its playtime is short – essentially the perfect combination of traits for a ‘throw it in your backpack’ game you can play anywhere you have a little bit of flat surface to claim.  This one’s a winner.

Check out the Before The Earth Explodes Kickstarter today!

(Gameosity received a prototype copy of this game, with the promise of a retail copy upon request.  We were not otherwise compensated.)

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