Interview with JR Honeycutt on Fireball Island

So, when I was a kid one of my absolute favorite games was Fireball Island. The game was a huge, vacuformed plastic island with a rotating volcano head that spat fireballs at your characters as you tried to ascend the cliffs and grab the gem.

Alas, much like a real fireball, this massive, unwieldy, but ultimately enjoyable game did not survive the intervening years, and I figured my time with Vul-kar was nothing more than a distant memory.

But then along game Restoration Games, with their mission of bringing back the awesomeness of our childhood games, and the faint embers of memory flickered to life in a blaze of nostalgia!  Last year, Restoration Games announced they would be creating a revamp of the game and I was thrilled silly!  This past weekend we actually got to play a prototype at PAX East. Did it stand up to the original? OH MY GOSH YES! Restoration Games managed to not only capture the soul of the volcano god Vul-kar in this revamp, but they also added a ton of exciting stuff like tigers, snakes, and BEEEEEEES!

This prototype cost thousands to produce and was hand-painted! Awesome!

After trying out Fireball Island: The Curse of Vul-Kar, Andrew spoke with JR Honeycutt, one of the designers. To learn more about the new game and our experience, check out the interview below and don’t forget to back the Kickstarter for Fireball Island: The Curse of Vul-Kar using the link below!

Image Credits: Restoration Games, Andrew Fisher

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