ARGH, or Animals Revolt aGainst Humans, is a game of bluffing and set collection that capitalizes on minimalist design to deliver a surprising punch of gameplay in an extremely slim 24 card package. Over the course of this delightfully quick game, you’ll bluff and draft your way towards your goal of either being the team of barnyard animals that earns the most points, or who completes their bomb first.
Gameosity was provided a review copy of ARGH by Dude Games. We were not otherwise compensated.
In ARGH, each player is trying to find the parts needed to gather a team of allied animals and construct a bomb to overthrow the foul human oppressors and – you know what? This isn’t exactly Animal Farm – the theme of ARGH is totally pasted on, and that doesn’t hurt the game at all.
That said, you’re trying to be the one to build the bomb, or at least be the player who ends the game with the most points.
Each turn of ARGH, players will make a couple of simple choices. First, will you draft a card from one of the three face-down decks, or steal from another player?
Stealing’s easy – you grab a face-down card from in front of any player and put it face up in front of yourself…and live with the consequences.
If you draft, you’ll look at the card and either:
- Place it face-down in front of yourself or
- Offer it, still face-down, to another player
If the active player keeps it, their turn ends. If they offer it, the offered player must decide whether to accept it or not without seeing it! If the offer is accepted, then the player taking the card places it face-up in front of them. If rejected, then the offerer places the card face up in front of themselves.
Jess: And the only way to get face up cards is either to steal a face-down card from an opponent, accept a face-down card that’s offered to you, or have your offer of a face-down card be rejected. And the reason face-up cards matter so much is because they can’t be lost in any way, good or bad!
Andrew: Right! There’s nothing more agonizing than drawing a card you really want and having to decide if you’re going to risk putting it face-down in front of you, a tantalizing prize to be stolen by your opponents, or bluff by way of offering it to someone else, hoping they reject it and you get to keep it.
ARGH is all about these bluffs. Trying to get an opponent to reject something you want, trying to get them to accept or steal something you don’t, hoping against hope that the card you go to steal isn’t something that’s going to screw you in the end. This interplay between hidden and open information, between psyching each other out and grabbing the cards you need, creates a quick, satisfying experience that came to us as something of a surprise, given ARGH’s oddball theme and name.
Andrew: I’m sure some people will find it too light, but for me, this is a great snack of a game, as you say, and its minimalist components make it extremely easy to take along with you. Fantastic family-friendly travel game, for sure.