Too Many Cinderellas Review

Too Many Cinderellas – from designers Nao Shimamura and Nobutake Dogen, publishers Grail Games and Taikikennai Games, and artwork by Hinami Tsukuda – is perhaps even more odd than it sounds. It’s a game about players trying to persuade the

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Captain’s Wager Review

The first thing that popped into my head after seeing the box art for Captain’s Wager – from designer Jonathan Hager and publisher Grey Fox Games – was “high adventure.” Something like Atlantis or Treasure Planet; films from Disney’s awkward

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4 the Birds Review

Maybe it’s because of a recent discussion the Gameosity crew had regarding 80s era board games, or maybe it’s just because I can’t help comparing things to other things, but 4 the Birds – from designer Steve Ewoldt and publisher

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Gem Packed Cards Review

Gem Packed Cards, from designer Eduardo Baraf and publisher Pencil First Games, is a bit difficult to pin down. Not because it defies genre conventions or is packed with never-before-seen ideas, but because we’ve all had a tough time figuring

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The Game of 49 Review

I have to admit, The Game of 49 – from designer Mark Corsey and publisher Breaking Games – was something of a surprise. I’m usually not one for competitive games that are slightly gamble-y, and it’s been quite a while

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Leaving Earth Review

Outer space – not necessarily sci-fi, but also actual space grounded in real science – has always been a fascinating board game theme for me. I mean, I like a bit of implausibility just fine, but there’s something about distilling

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Linkage: A DNA Card Game Review

In all honesty, I was actually pretty sure I’d have fun with designer John J Coveyou and publisher Genius Games’ Linkage: A DNA Card Game. I love me some a-typical theming in my board games (as is probably obvious by

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Evolution Review

You know, for a while I’ve been hearing that Evolution – from designers Dominic Crapuchettes, Dmitry Knorre, and Sergey Machin, and publisher North Star Games – was an excellent game. Problem is there’s no solo option, which is pretty much

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Om Nom Nom Review

The food chain isn’t the sort of thing I’d have considered as a theme in a board game geared towards children, but in the case of Om Nom Nom – from designer Meelis Looveer and publisher Brain Games – it

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APEX: TDBG – Stomping Grounds – What’s New, Different, and Possibly Better

Remember Apex: The Deck Building Game? Remember how much I adored it? Well last year Die-Hard Games launched a Kickstarter campaign for something called the “Stomping Grounds” expansion, along with three new playable predators and some much-improved packaging. It even

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