Excerpt of “Creating ‘Burgle Bros’: The Fantasy of the Heist”

This talk was given by Tim Fowers at the 2017 Game Developers Conference in San Francisco. Tim’s talk focused on the way a game tells a story and how it makes players feel. In Burgle Bros he wanted to evoke

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Excerpt of “The State and Future of Board Game Design”

This talk was given by Rob Daviau, Geoffrey Engelstein, and Eric Lang, and moderated by Paul Dean at the 2017 Game Developers Conference in San Francisco. Oh my god, there was so much great stuff in this talk. I wish I

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Excerpt of “Secret Hitler: Designing Conflict & High Tension Moments”

This talk was given by Mike Boxleiter at the 2017 Game Developers Conference in San Francisco. Mike talked a lot about making the design focus for games about individual experiences.  A good game should leave your player with a story

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Jess Visits the Game Developers Conference

Each year Game Developers Conferences (GDC) occur all around the world in locations like China, Canada, Europe, and San Francisco. I ventured across the country to check out how board games have infiltrated this typically video-game focused event. This was my

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Collaborate in Creation with Playsource

Creators Media, Inc. has announced the launch of Playsource, a new site where designers and fans can work together to create games. Playsource is focused on independent projects for digital games and board games and lets indie developers connect with their fans as their

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Interview With Dan Butchko of Playcrafting

A few weeks ago, the Gameosity team visited the Playcrafting NYC Spring Expo. It was an evening where indie game creators could show off their newest designs. While the main focus was on video games, there were several board game designers

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Brooklyn Gaming Lab – Serious fun for tomorrows game designers

 Jess: This week, I sit down with Robert (Bob) Hewitt, creator of The Brooklyn Game Lab (BGL). Bob runs an after school program for kids that is both education and fun. Using board game design as a medium, BGL teaches children ingenuity, design,

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