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‘Get Your Game On’ Game Design Challenge Comes to PAX Unplugged

Game On Tabletop, the crowdfunding community dedicated to tabletop games, announces today its wildly popular Get Your Game On game design challenge will make its PAX Unplugged debut (Philadelphia, November 17 – 19), giving attendees with game design aspirations the

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Unpub 8

Unpub 8 Tickets Now on Sale

If you are a game designer it is super important to network with others and to playtest your games. Where better to do that than Unpub? The Unpublished Games Network (Unpub) is a large community of  game designers, publishers, players,

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The IGDN Metatopia Scholarship 2017

On gofundme.com, the Indie Game Developer Network (IGDN) is raising money for the Metatopia Sponsorship program. This scholarship is designed to expand the diversity in the indie tabletop game community. IGDN will use the funds to buy a badge and

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The Game Crafter Introduces Component Studio

In an effort to make game creation even easier, The Game Crafter has released their newest design tool Component Studio. They’ve been working on this for 3 years and are now sharing their project. Component Studio gives you access to thousands of

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PLAY NYC Coming This August

Playcrafting is a program that provides support and education to aspiring game makers. This year, the organization will be hosting the first ever PLAY NYC, a dedicated games convention. While Playcrafting mainly focuses on video games, they have helped local board game designers

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Excerpt of “Creating ‘Burgle Bros’: The Fantasy of the Heist”

This talk was given by Tim Fowers at the 2017 Game Developers Conference in San Francisco. Tim’s talk focused on the way a game tells a story and how it makes players feel. In Burgle Bros he wanted to evoke

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Excerpt of “The State and Future of Board Game Design”

This talk was given by Rob Daviau, Geoffrey Engelstein, and Eric Lang, and moderated by Paul Dean at the 2017 Game Developers Conference in San Francisco. Oh my god, there was so much great stuff in this talk. I wish I

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Excerpt of “Secret Hitler: Designing Conflict & High Tension Moments”

This talk was given by Mike Boxleiter at the 2017 Game Developers Conference in San Francisco. Mike talked a lot about making the design focus for games about individual experiences.  A good game should leave your player with a story

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Jess Visits the Game Developers Conference

Each year Game Developers Conferences (GDC) occur all around the world in locations like China, Canada, Europe, and San Francisco. I ventured across the country to check out how board games have infiltrated this typically video-game focused event. This was my

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Collaborate in Creation with Playsource

Creators Media, Inc. has announced the launch of Playsource, a new site where designers and fans can work together to create games. Playsource is focused on independent projects for digital games and board games and lets indie developers connect with their fans as their

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