Excerpt of “Creating ‘Burgle Bros’: The Fantasy of the Heist”

This talk was given by Tim Fowers at the 2017 Game Developers Conference in San Francisco. Tim’s talk focused on the way a game tells a story and how it makes players feel. In Burgle Bros he wanted to evoke

Read more

Excerpt of “The State and Future of Board Game Design”

This talk was given by Rob Daviau, Geoffrey Engelstein, and Eric Lang, and moderated by Paul Dean at the 2017 Game Developers Conference in San Francisco. Oh my god, there was so much great stuff in this talk. I wish I

Read more

Excerpt of “Secret Hitler: Designing Conflict & High Tension Moments”

This talk was given by Mike Boxleiter at the 2017 Game Developers Conference in San Francisco. Mike talked a lot about making the design focus for games about individual experiences.  A good game should leave your player with a story

Read more

Jess Visits the Game Developers Conference

Each year Game Developers Conferences (GDC) occur all around the world in locations like China, Canada, Europe, and San Francisco. I ventured across the country to check out how board games have infiltrated this typically video-game focused event. This was my

Read more