Excerpt of “Secret Hitler: Designing Conflict & High Tension Moments”

This talk was given by Mike Boxleiter at the 2017 Game Developers Conference in San Francisco. Mike talked a lot about making the design focus for games about individual experiences.  A good game should leave your player with a story

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Jess Visits the Game Developers Conference

Each year Game Developers Conferences (GDC) occur all around the world in locations like China, Canada, Europe, and San Francisco. I ventured across the country to check out how board games have infiltrated this typically video-game focused event. This was my

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