Steller Leap, up on Kickstarter right now (and well past funded!) is a light game of dice-driven space exploration and resource management. Or, put in less gamey terms, each player will take on the role of one of the space-faring races who are all competing to end the game with the most prestige – a value they will rack up by completing missions, discovering new planets, growing their populations, and fulfilling secret objectives!
**Kickstarter preview warning! All images are of our nicely-made prototype or stolen**
Setup starts with players choosing their alien race and get their player board, trackers, and home planet. Each player will also be dealt 2 trait and 2 power cards and must choose to keep 1 of each. Power cards will help you adjust your die rolls throughout the game and trait cards are hidden goals that will earn you prestige at the end of the game.
Each turn of Stellar Leap begins with a dice roll – the faces of the dice, as well as the sum of the dice, will dictate which planet(s) produce resources for any alien races who currently occupy them. Interestingly, planets can host any number of races, but as soon as there is more than one, that planet is considered ‘overpopulated’ and produces fewer resources when activated.
On your turn you’ll have 2 high command actions and 3 division actions as indicated on your player board.
The high command actions are:
- Populate: Spend two food and one water to add one population to a planet that already contains one of your population.
- Tax:Receive two resources of your choice.
- Discover: Draw two cards from any planet deck, choose one and return the other to the bottom of the deck, then choose a column. Place the newly discovered planet or asteroid, along with your chit, in the solar system closest to that column’s dice card.
- Attack an Opponent: Choose a planet to attack and move more population than the sum of all other species’ population to that planet to launch an attack.
The 3 divisions are:
- Intelligence Division: Spend resources to complete missions.
- Labor Division: Exhaust 1 worker on a planet to receive the planet’s resources.
- Mining Division: Mine 1 asteroid.
The game ends after the 6th event is triggered. Add up your prestige earned from completed missions, traits, and player board achievements and whomever has the most points wins!
Jess: Yeah, especially since the dice can benefit you off-turn. It makes it so that everyone’s turn can be meaningful for everyone playing (dice willing), so it cuts down on the feeling of down-time, which can be a problem in games where players don’t necessarily interact much.
Andrew: Totally. And that was another thing I liked – the degree to which you interact is really up to how you decide to play. It’s entirely possible to play in such a manner that you tend to keep out of each other’s way. Or, of course, you can get right up in each other’s business if that’s the game you’d rather play.
Central to your success in Stellar Leap is the completion of missions. Each mission, which get increasingly difficult as the game marches on, requires the expenditure of some resources, which you will have gathered from lucky dice rolls and mining asteroids. Completing missions will earn you prestige points, as well as resources (which will help you explore some more and complete additional missions).
Of course, the dice will be a dividing factor for some people; fans of pure strategy are usually less-inclined towards game which feature them. However, if you can accept a bit of chaos, the dice-manipulation core of Stellar Leap’s gameplay adds some much-needed control to the otherwise-random nature of the game. Overall, we think it works really well, and had lots of fun testing it at various player counts.
Our criticisms of Stellar Leap are fairly light. Remembering the triggers for the various events was a little bit of an annoyance – there are several, and keeping them all in mind as each player makes their decisions sometimes resulted in us suddenly realizing we were behind an event (or two ::cough::) which, of course, threw off the pace of the whole game. And another thing we didn’t necessarily love was that, if a player was in a really strong position, it was possible for them to rush the end of the game by actively charging one of the end-game conditions (and hey, that’s a valid strategy, but it felt a little lame). Finally, luck does absolutely play a factor, and when your opponent’s planets keep producing while yours miss, well, you’ll be looking to spread out in no time.
Those concerns aside, we did really enjoy Stellar Leap gameplay, and the art for the game is looking pretty nice, too:
Overall, we had a very good time with Stellar Leap. It’s accessible and light, but not boring or uncomplicated. We definitely recommend heading over to the Stellar Leap Kickstarter and checking it out!
(Gameosity received a preview copy of this game, with the option of requesting a finished copy. We were not otherwise compensated for this preview)