Trekking The National Parks: Second Edition Review

Trekking The National Parks: Second Edition
Set Collection
Bink Inc.
Charlie Bink
Charlie Bink
2-5

Trekking the National Parks: Second Edition is an overall improvement on the original, which is a fantastic family-weight set collection game that chased Ticket To Ride right out of my collection.

In 2014, Trekking The National Parks was published by Bink Inc. and we were delighted to review it.  With gameplay that felt like a spiritual successor to modern classics like Ticket to Ride and boasting a nice aesthetic and a pleasant theme, Trekking The National Parks rapidly became one of my go-to gateway games to introduce newer players to the joys of hobby board games.  Now, Trekking The National Parks: Second Edition has arrived, featuring the same core gameplay but with streamlined rules and some component changes.  How does this new edition compare?  Let’s take a look!


We received a review copy of Trekking The National Parks: Second Edition.  We weren’t otherwise compensated.


So, I want to say up front that Trekking The National Parks: Second Edition is more or less the same core game as the first edition.  If you enjoyed the first edition, as we definitely did, then I’m comfortable saying that you probably will enjoy this updated version as well.  There is enough similar here to retain fans of the original, but enough difference to justify a new edition.

But for the uninitiated, in Trekking The National Parks: Second Edition, you are a traveler who is (obvi) trekking your way across America, visiting the wide range of stunning national parks that our nation has to offer.  To do so, you will draft cards which feature movement values as well as travel icons, and you will spend those cards to move your pawn across the board, claiming park cards for points, and gathering up stones for souvenirs.

By stopping at a park and turning in the correct set of cards, you can claim that park card and the points which go along with it.  All players are racing to complete the communal goal of visiting the parks on offer, and the strategy will come from needing to make sure that you snag those cards before your opponents do.  Stones collected are worth bonus points at the end of the game, with extra points awarded to the majority holder of each color.

And honestly, that’s pretty much it. The Second Edition’s gameplay is light, accessible, and very easy to enjoy.  We highly recommend it as a family-weight game, especially for those who have an interest in its subject-matter.

Where Trekking The National Parks: Second Edition differs from the original is both in the material components of the game, as well as some key rules.  For those of you who never played the first edition, this won’t mean much, but here’s a quick summary of the key differences:

  • The distance between parks has been changed to 1, instead of variable.
  • Value 4 cards have been added to the game
  • Airports have been removed, given that it is much easier to maneuver around the board
  • Stones are worth points by themselves, as well as majorities.  Each stone color (there are 5 now, instead of 7) each come in different denominations, making some color majorities harder to establish.
  • Also, this bear!

But by far the biggest change in the second edition’s gameplay comes in the form of Major Parks.  At the start of the game, 3 Major Parks will be put out along with the spread of regular parks.  Major Parks are claimed the same way, by traveling to them and spending the appropriate cards, but they can be scored by any number of players.

And when you score a Major Park, you will mark it with a tent and will gain, either immediately or for the rest of the game, some benefit, such as +1 movement from visiting the Grand Canyon, or being able to spend any 2 cards as a wild symbol after claiming Acadia.

The Major Parks add a fantastic twist to the Trekking The National Parks formula, giving you something to shoot for that is just a little more rewarding than another pile of points (though points are always nice).

The changes to this edition of Trekking The National Parks have mostly been positive, but there are a few which we didn’t enjoy as much.  The material quality of the stones changed, going from beads to plastic domes, and while they do sit nicer on the board now, they do somehow look a little cheaper.

And while it didn’t impact the gameplay at all, the first edition of the game came with a gorgeous guide to national parks all over the country, whereas the new edition makes do with a page on the back of the book.

On the other hand, the park cards themselves are now oversized and feature fun facts about each park, so the learning element of Trekking The National Parks is brought into the game itself, which is actually a great thing!

Overall though, the changes to the second edition of Trekking The National Parks are fantastic.  The gameplay started out as incredibly accessible, but the changes to them have only made them more streamlined and easy to enjoy.  We really like the addition of the Major Parks (though we do miss the ‘post cards’ module from the original), and the second edition of Trekking The National Parks: Second Edition is set up to be as well-loved as the first!

One comment

  1. I saw this game being played at a local convention I went to last week! I talked to the people playing it, and they were long-time fans of the game and excited about the second edition. This second witness of the game makes me all the more interested. What are the factors that made you keep this game and get rid of Ticket to Ride? Thank you for the great review!

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